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Magic and Spells

Magic is an inherent part of the world and can be harnessed to create a wide variety of unique and useful effects. Magic can be wielded directly as spells or used in the form of enchanted items.

Magic Power

Your magic power determines what spells you are capable of learning and casting. Magic Power also acts as a pool of additional mana that refreshes each round that you can use to cast spells without having to spend from your normal mana pool. Your magic power is equal to your Reason + Arcana. If you have a specialization in a magic school, you gain an additional pool of mana equal to your specialization level that can be spent each round on magic utilizing that school. The maximum amount of mana you can spend on a single spell is equal to double your magic power plus double your specialization level.

Spell Power

A spell's power, and thus its mana cost, is determined by the spell's base power, its area, and its range. The base power is given in the spell's description, and can sometimes be adjusted by using spell upgrades or other methods given in the spell's text. The area is given in the description as the type of area the spell affects, such as a sphere or cone, and the units used to determine the size of the area if it is something other than yards. The range is listed as Short, Medium, or Long. You choose the exact range and area when you cast the spell, using the tables below. The final spell power is calculated with the following formula:

Spell Power = Base Spell Power × Area Cost Multiplier + Range Cost Adjustment.

Spell Range
Cost Adjustment Range Category
Short Medium Long
0Self5 yards30 yards
1Touch10 yards60 yards
23 yards20 yards100 yards
36 yards30 yards200 yards
410 yards50 yards500 yards
515 yards80 yards1 mile
625 yards120 yards5 miles
740 yards200 yards10 miles
860 yards300 yards100 miles
9100 yards500 yards1000 miles
10150 yards1 mileUnlimited

Spell Areas

Spells can either target a set number of objects or creatures, or they can target an area of various shapes. If a spell affects a sphere, hemisphere, circle, or semicircle, use the Radius column in the table below. Unless a spell's description specifies otherwise, all areas are measured in yards. A spell's point of origin must be within range, and the area emanates from that point as described below. If the point of origin is the caster and the caster is not already fully included in the shape, the caster may choose whether or not to be included in the effect.

Spell Area
Area Type Cost Multiplier
1 2 3 4 5 6 7 8
Targets12357101520
Radius1234571015
Cone135710121625
Cube13468101218
Line19204075120180300
Path14815305075120

Learning Spells

Each spell lists which school or schools of magic can be used to cast it. In order to learn that spell, you must have the ability associated with one of those schools. Learning a new spell costs XP equal to the spell's power.

Spell Descriptions

Spell descriptions include several pieces of information. Some are included in every spell, while others only apply to certain spells and may or may not be included. The different headings are described below. After all applicable headings for a spell is the effect description, which details exactly what the spell does.

Schools

Schools The schools of magic associated with the spell are listed here. You cannot learn the spell unless you have access to one of these schools, and you can only use these associated abilities to cast the spell, regardless of any other schools you may have access to.

Trigger

Trigger If the spell requires a certain condition before it can be used, this is listed here.

AP Cost

AP Cost The AP cost of the action to cast the spell.

Target

Target The creature, object, or area affected by the spell and the maximum range of the spell.

Duration

Duration How long the spell lasts. If the duration includes the words "up to" in the text, then you may end the spell at any time before the duration expires if you choose. Otherwise, it continues until the end of its duration or until dispelled. Instantaneous effects end as soon as they begin and cannot be dispelled.

Spell List

Spells below are listed alphabetically within each power level.

Power Level 5

Power Level 10

Power Level 15